Genshin Impact Guide
Wanderer (Scaramouche) Build Artifact
Wanderer (Scaramouche) Overview
This Page provides the Best Wanderer Build information.
Wanderer is wayfaring figure whose identity is a mystery. He dresses like a mountain ascetic, but he certainly does not act the part.
Wanderer is a powerful DPS in Genshin Impact. Wanderer DPS Build is usually used. Wanderer can attack at hovering state when using his Elemental Skill. The build maximizes Wanderer’s Attack DMG.
In Genshin Impact, Wanderer (Scaramouche) is a 5 Stars rarity Anemo character currently in SS tier.
December 07, 2022
Wanderer (Scaramouche) Skills Talents
Wanderer Normal Attack
47.64% + 47.64%
Charged Attack DMG
Charged Attack Stamina Cost
Low/High Plunge DMG
113.63% / 141.93%
Performs up to 3 attacks using wind blades, dealing Anemo DMG.
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Hanega: Song of the Wind
Wanderer Elemental Skill
Kuugo: Fushoudan DMG
132.98% Normal Attack DMG
Kuugo: Toufukai DMG
126.39% Character Attack DMG
Initial Kuugoryoku Points
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer’s movements gain the following properties:
- Persistently consumes Kuugoryoku Points to maintain this hovering state.
- When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
- Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.
Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.
Kyougen: Five Ceremonial Plays
Wanderer Elemental Burst
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG.
If the character is in the Windfavored state due to the skill “Hanega: Song of the Wind,” Windfavored state will end after casting.
Wanderer (Scaramouche) Passive Talents
Learned at 1st Ascension
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
- Hydro: Kuugoryoku Point cap increases by 20.
- Pyro: ATK increases by 30%.
- Cryo: CRIT Rate increases by 20%.
- Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s.
You can have up to 2 different kinds of these buffs simultaneously.
Gales of Reverie
Learned at 4th Ascension
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
Strum the Swirling Winds
Mora expended when ascending Bows and Catalysts is decreased by 50%.
Wanderer (Scaramouche) Constellations
Shoban: Ostentatious Plumage
Wanderer Constellation Level 1
When in the Windfavored state, the Attack SPD of the Wanderer’s Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%.
Additionally, the wind arrows fired by the Passive Talent “Gales of Reverie” will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent “Gales of Reverie” first.
Niban: Moonlit Isle Amidst White Waves
Wanderer Constellation Level 2
When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku’s present capacity when using this skill.
Through this method, you can increase Kyougen: Five Ceremonial Plays’s DMG by a maximum of 200%.
Sanban: Moonflower Kusemai
Wanderer Constellation Level 3
Increases the Level of Kyougen: Five Ceremonial Plays by 3.
Maximum upgrade level is 15.
Yonban: Set Adrift into Spring
Wanderer Constellation Level 4
When casting Hanega: Song of the Wind, should the Passive Talent “Jade-Claimed Flower” be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously.
You must unlock the Passive Talent “Jade-Claimed Flower” first.
Matsuban: Ancient Illuminator From Abroad
Wanderer Constellation Level 5
Increases the Level of Hanega: Song of the Wind by 3.
Maximum upgrade level is 15.
Shugen: The Curtains’ Melancholic Sway
Wanderer Constellation Level 6
When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur:
- Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack’s original DMG. This DMG will be considered Normal Attack DMG.
- When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.
Top & Best Wanderer (Scaramouche) Builds
Wanderer Main DPS Build
This Wanderer build maximizes Wandwerer’s Normal ATK DMG.
Normal Attack SPD is increased by 10/12.5/15/17.5/20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8/6/7.2/8.4/9.6% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6/12/14.4/16.8/19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48/60/72/84/96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Alternate F2P Weapon
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%/75%/90%/105%/120%. Aria: Increases all Elemental DMG by 48%/60%/72%/84%/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
CRIT Rate or CRIT DMG
Top & Best Wanderer (Scaramouche) Team
Wanderer Premium Best Team
Wanderer is a Main DPS in the team. Wanderer DPS build is used.
Wanderer (Scaramouche) Ascension Material
Vayuda Turquoise Sliver x 1
Sea Ganoderma x 3
Treasure Hoarder Insignia x 3
Vayuda Turquoise Fragment x 3
Marionette Core x 2
Sea Ganoderma x 10
Treasure Hoarder Insignia x 15
Vayuda Turquoise Fragment x 6
Marionette Core x 4
Sea Ganoderma x 20
Silver Raven Insignia x 12
Vayuda Turquoise Chunk x 3
Marionette Core x 8
Sea Ganoderma x 30
Silver Raven Insignia x 18
Vayuda Turquoise Chunk x 6
Marionette Core x 12
Sea Ganoderma x 45
Golden Raven Insignia x 12
Vayuda Turquoise Gemstone x 6
Marionette Core x 20
Sea Ganoderma x 60
Golden Raven Insignia x 24